GRAPHN ― A NEW WORLD FOR ARTISTS

Environments, objects and tools creation reinvented

BRIDGING THE GAP BETWEEN ART AND TECH

Our team has two simple goals: give artists the tools they've always dreamt of, and when we can't do that, give them a visual coding interface that allows them to create the tools they want, with zero coding knowledge required.

GraphN - Visual Coding Reinvented

GraphN is a visual coding software for artists unlike any other, with hundreds of nodes all rich with extensive tags, descriptions and names that are familiar to artists.

Thanks to its subgraphs and portals, you won't have to deal with spaghetti node graphs. Welcome to the future of visual coding!

GraphN Library - Tools for Artists

GraphN Library comes as a companion app to GraphN, and integrates itself within your 3D software or game engine, giving you a wide range of tools that minimal in their design, and incredibly well-rounded in their execution.

GraphN Library is rich with tools that make world building and asset creation a breeze.

Maya & Unreal Engine Support

Create tools in GraphN, or use ready-made tools with GraphN Library, straight within your favorite 3D software.
‍
This first release gives you a deep integration with Autodesk Maya 2020 and 2022, along with Unreal Engine 5. Unreal Engine 4 and Blender support are in the works.

VISUAL CODING SIMPLIFIED

GraphN was built from day one to be an artist-centric tool, where artists can create tools by typing exactly what they have in mind, and get exactly what they were expecting.
You've seen them in feature requests of other node software: portals, lists, branching, subgraphs and so many other features. GraphN gives them all to you on day one.

Subgraphs & Portals

Subgraphs allow you to zip a bunch of nodes into one, effectively making a new, reusable node with just a click.
‍
Portals work like magic, and help you access any part of your graph without creating long wires that cross over the entire node graph. Yes, we hate that just as much as you do :)

All the Nodes

GraphN comes with over 530 nodes, giving you an incredible range of possibilities.
You'll find nodes to create cubes for Maya, or set static meshes as foliage, or scatter objects near other objects, etc...

We really wanted to give you boundless possibilities, and this is just the beginning!

Own Your Creations

Every graph you create is yours. You can share it for free, distribute it in a studio or simply sell it on platforms like Gumroad.

Our goal here is to ensure that  you can start prototyping and sharing your craziest ideas around what the future of world building and content creation should look like!

environment background

PUSH YOUR WORKFLOW TO THE NEXT LEVEL

We didn't want to just give you a node editor and tell you to go do every tool you ever wanted by yourself. GraphN Library gives you a wide range of ready made tools that you can start using right away, with zero nodes, codes or anything else involved.
Watch this 👇

World Building Tools

We've built a wide range of world building tools that help you hand place, scatter, mask and align objects with ease.

If you're used to Unreal Engine's foliage system, you're going to have an incredible productivity boost!

Content Creation Tools

Selection patterns, asset stylization, detail placement, fast decimation and so many more features await you here.

From organic to hard surface modeling, we looked into both workflows and came up a lot of tools that will help you go home by dinner time.

And Everything Else

Want to send data from Maya to Unreal Engine? the tool Data Transfer is the fastest experience you'll ever get to taste here.
‍
Want to create folders, or adjust naming conventions when you export assets? we have exactly what you need!

WORLD BUILDING FOR EVERYONE

Whether you're scattering objects on the ground, placing trash in corners or just moss on top of rocks, world building is such a time consuming task that only the most tech-savvy artists get really good and fast at it.
GraphN and GraphN Library give you everything you need to create your own custom world building tools, or use the wide range of tools that are already available.

Everything You Need to Scatter Objects

GraphN's geometry-based nodes allow you to scatter objects in crevices, slopes, randomly or with more specific rules.
‍
These nodes are either as fast or faster than the best solutions out there, giving you as an artist an immeasurable edge to work faster and smarter.

Raytracing & World Building? Yes

Picture this: you have a bunch of cars in a scene, and want to scatter just the right plants underneath them.

If you're thinking about how to solve this, don't bother: our wide range of raytracing nodes allow you to create such intricate setups effortlessly.

Interactive Object Placements

Interactive workflows are completely disregarded in almost every node based software, and with GraphN we've pushed that workflow to the next level.

Want to paint or place objects as you drag your mouse? say no more fam.

environment background 2

REVAMP YOUR 3D MODELING WORKFLOW

3D modeling is quite the time consuming task, and we've built hundreds of nodes in GraphN to help you create your own tools, and dozens of GraphN Library tools to solve your workflow problems right away.

Create Advanced Selection Patterns

GraphN is rich with nodes that allow you to inspect your geometry, get its specific features like curvature/thickness/AO, etc...
All properties can be used to drive object placement, vertex painting, and so on.

Brand New Modeling Features

Once analyzed your geometry, you can then scatter points on specific parts of each object in your scene, and apply weights to create interesting forms like points growing near others.

Detail your Objects with Ease

The last step is to place objects on each point you've scattered, and rotate, scale or deform them based on a wide range of properties.
This creates really fascinating results like the one in the video above.

CREATE PROCEDURAL TOOLS WITH EASE

3D modeling is quite the time consuming task, and we've made sure to give you hundreds of nodes that can be combined into one, allowing you to merge all those boring tasks you keep doing over and over again.

Expose Properties for Faster Editing

GraphN is rich with nodes that allow you to inspect your geometry, get its specific features like curvature/thickness/AO, etc...
All properties can be used to drive object placement, vertex painting, and so on.

Create Tools Library Add-Ons with Ease

Once analyzed your geometry, you can then scatter points on specific parts of each object in your scene, and apply weights to create interesting forms like points growing near others.

Runtime Tools Across 3D Software

The last step is to place objects on each point you've scattered, and rotate, scale or deform them based on a wide range of properties.
This creates really fascinating results like the one in the video above.

environment background 3

TRY GRAPHN FOR FREE

Whether you're a single artist or studio, our ecosystem is accessible to everyone. We're committed to giving you regular updates that enhance your capabilities as an artist every week, from new tools to new nodes.

PERSONAL PLAN

$8 / MONTH$80 / YEAR
  • Single Seat
  • Less than $500K in funding or yearly revenue
  • Gives you full access to GraphN and GraphN Library

STUDIO PLAN

$50 / MONTH$500 / YEAR
  • Single Seat
  • More than $500K in funding or yearly revenue
  • High priority support
  • High Priority feature requests
  • Gives you full access to GraphN and GraphN Library

FREQUENTLY ASKED QUESTIONS

We've tried to compile the most recurrent questions that might come up below, but please feel free to reach out to support@polygonflow.io to ask us about anything: licensing, bug, idea, learning, complaints, you name it! :)

GraphN

GraphN (GN) is a visual programming software that we've tailored for artists or non-programmers in general.
The software relies on a node graph, which is converted in the background to Python code.

When you hit "Play", that python code essentially gets executed in your 3D software.

GraphN Library

For many artists, node workflows can be quite a aunting/frustrating, and you often just want that one tool quickly. GraphN Library (GnL) does exactly that: it's a library of tools that you can start using right away, without ever touching nodes or anything else.

GraphN Library tools can be created with one click in GraphN.

Graph Portability

Tools and graphs made with the Maya Context currently won't work with Unreal Engine, and vice-versa, as there's a lot of nodes that exist in one software but not the other.
‍
This is something we're looking into solving while in the early access phase, though. The end goal is to have graphs sharable between software with ease.

How it's Built

GraphN combines the API of the software it connects to, which could be Maya or UE, then adds another layer of APIs developed by Polygonflow to give you the best of what your software has to offer + what we have to offer.

Our APIs have a strong focus on speed, so please let us know when something feels slow! :)

What's The Roadmap

You can follow the roadmap on our Roadmap page.
Long term, we want GraphN to become the best software for environment artists and prop artists.

This means helping you create assets and environments, and helping you send them to any software of your choosing.

Supported Software

GraphN currently supports Autodesk Maya 2020 and 2022, and Unreal Engine 5.
We have Unreal Engine 4, Blender 2.9+ and 3DS Max 2020-2022 coming up, in that order.

There are some nodes that exist in UE5, but not Maya. For example, Maya has no concept of Foliage, but we obviously provide Foliage nodes for UE5.

Perpetual License

Are we going to provide this license at some point? No idea.
‍
Our current pricing was chosen to be affordable for everyone, and subscription to us means that as long as we help you put dinner on the table, you do the same with us developers.
‍
Give our trial a chance, and you won't be disappointed :)

Ownership

GraphN and GraphN Library can only be used with an active subscription, and the tools that you make with them also require an active subscription.

We will be improving these terms progressively, and the end goal is to give you full ownership of any tool or graph you make.
Why isn't the case on day one? Because we want to improve this progressively with your input :)

Can I Run it

We currently only support Windows, and Linux support is planned. We're not sure yet about MAC, but there will be more info on that later.

You can run GraphN with any mid-range PC setup from 2016-2021. We tend to leverage multithreading and RAM quite a bit, so the more the better.